Metal SonicSMB by Shazzo, edited by DeluxeGamer705
From: Sonic the Hedgehog
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You may be wondering, what is this version of Metal Sonic? Well, it is a version created by Shazzo 
in 2007. It was a spriteswap of a bad version of Axel Stone, known as "CvS Axel", made by Actarus, which was already terrible.
This spriteswap, however, is pretty decent in my opinion. However, I felt like Metal Sonic had a share of his flaws and some
cheap stuff that could classed as a chaep character with some problems with infinities.
So, I felt like this character should be edited, so I came up with an idea to edit this character! I also nerfed his
attack and defence stats so that he could not be a cheap character.

This version was made for a never-finished project Super Mugen Bros.. This version was also called "SMBZ Metal Sonic" by many
people, despite the fact that this version is NOT based on his apperance in Super Mario Bros. Z at all. Besides, Metal Sonic 
never even made a proper apperance in SMBZ, only as a cameo.

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1. CONTROLS

They are described in the original version's readme file.

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2. CHANGELOG

-DXG705's Edit v1.5.5 (December 10, 2023)
*Metal Laser's lasers are no longer affected by guardpush.

-DXG705's Edit v1.5 (November 18, 2023)
*Metal Sonic's standing Normals push opponents into a lower distance.
*Various A.I. changes.
*More improvement for Metal's comboability - now he's able to cancel all of his standing and "crouching" Normals into Specials and
Hypers. Specials can be also cancelled into Hypers too!
*The Hypers no longer give Power when they connect.
*When Metal Sonic is about to perform a Hyper, super sparks are now visible.
*Lowered pausetime for standing Normals.
*Metal Lighting now causes hard knockdown instead of soft knockdown. Its final hit now launches the opponent up a bit.
*Multi Laser Shot's last laser now causes soft knockdown.
*Metal Cannon no longer misses when close.
*The animations for standing and electrical amplification mode attacks have been made more fluid.
*Added a damage dampener.
*Buffed the Hypers.
*Lowered the chip damage for Metal Lighting.

-DXG705's Edit v1.4 (September 15, 2023)
*Most of Metal Sonic's moves had their damage output lowered due to it being too high for some of them.
*Metal Sonic now can cancel his aerial Normals into stronger ones much easier, further improving his aerial comboability.
*Fixed an oversight in Spin Dash where it still hit the opponent only 4 times instead of 6.
*Electro Discharge and Jet Boost now have their hitsparks.
*Speaking of Electro Discharge, it now causes soft knockdown on the final hit.
*Almost all of Metal Sonic's Normals received hurtboxes that are placed inside his hitboxes.
*Metal Laser has been made into a helper-based move, with a twist - the laser received a new animation when it hits the opponent, and
it can be also hit by the opponent themselves.
*Added palette effects for Metal Laser and Multi Laser Shot.

-DXG705's Edit v1.3 (August 7, 2023)
*All electrical amplification mode attacks' pausetime for both Metal Sonic and his opponents is lower.
*All possible standing Normals had their range increased a bit and they're easier to cancel into stronger ones.
*The proper default number for "Guard Spark" is now used.
*Some Normals received new frames to make their animation look smoother and more fluid.

-DXG705'S Edit v1.2 (May 7, 2023)
*Improved most of the hurtbox placement.
*Fixed all misattributions.
*All unblockable Normals, including the Electro Discharge and Jet Boost Specials, were made blockable.
*It is now possible to use the same aerial move again.
*Fixed hitsparks' positions.
*Improved aerial comboability.
*Buffed Multi Laser Shot.
*Electric Double-Arm Punch now trips the opponent if activated by the button that performs the crouching high punch.
*Added a tripping animation.
*Metal Lighting now causes the opponent to shake for a little longer.

-DXG705's Edit v1.1 (March 11, 2023)
*Nerfed the "crouching" attacks due to them being too strong and made them blockable for standing and aerial opponents too.
*The Attack and Defence stats have been lowered to 100.

-DXG705's Edit v1.0 (February 16, 2023)
*Metal Sonic's Normals are now faster.
*Nerfed Attack stat from 200 to 115.
*Nerfed Defence stat from 150 to 100
*Power isn't used before the Hyper is activated anymore. Now it is used when the everything (except for Metal Sonic) goes dark.
*Removed the common1.cns file because I heard it was really bugged.
*Added new palettes.
*Added A.I. - I believe he'll be aggressive when you approach him.
*New Hyper added - Multi Laser Shot. Fires 6 lasers (uses 3000 Power, input: D, DB, B, any two punches)
*Some animations changed.
*All of the files were renamed.
*"Power Charge" has been replaced with Jet Boost.
*Metal Cannon has a faster startup. Its hurtboxes and hitboxes were also changed.
*Electro Discharge is slightly faster.

-Original version (August 28, 2007)
*Judging from the files' dates before the edit.

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3. INSTALLATION

1. Unpack the character's folder and put it in the chars folder
2. Go to data and open select
3. Paste the following name in the character section: Metal SonicSMB.def

And here you go! Metal Sonic should now appear anytime you start Mugen!

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4. CREDIT TO:
Shazzo: For creating the original character.
Sega: For creating Metal Sonic.
Elecbyte: For making such an awesome fighting program.
You: For downloading him, of course.